Struct glutin::GlAttributes
source · pub struct GlAttributes<S> {
pub sharing: Option<S>,
pub version: GlRequest,
pub profile: Option<GlProfile>,
pub debug: bool,
pub robustness: Robustness,
pub vsync: bool,
}Expand description
Attributes to use when creating an OpenGL Context.
Fields§
§sharing: Option<S>An existing context with which some OpenGL objects get shared.
The default is None.
version: GlRequestVersion to try create. See GlRequest for more infos.
The default is GlRequest::Latest.
profile: Option<GlProfile>OpenGL profile to use.
The default is None.
debug: boolWhether to enable the debug flag of the context.
Debug contexts are usually slower but give better error reporting.
The default is true in debug mode and false in release mode.
robustness: RobustnessHow the OpenGL Context should detect errors.
The default is NotRobust because this is what is typically expected
when you create an OpenGL Context. However for safety you should
consider Robustness::TryRobustLoseContextOnReset.
vsync: boolWhether to use vsync. If vsync is enabled, calling
ContextWrapper::swap_buffers() will block until the screen refreshes.
This is typically used to prevent screen tearing.
The default is false.
Implementations§
source§impl<S> GlAttributes<S>
impl<S> GlAttributes<S>
sourcepub fn map_sharing<F, T>(self, f: F) -> GlAttributes<T>where
F: FnOnce(S) -> T,
pub fn map_sharing<F, T>(self, f: F) -> GlAttributes<T>where
F: FnOnce(S) -> T,
Turns the sharing parameter into another type by calling a closure.
Trait Implementations§
source§impl<S: Clone> Clone for GlAttributes<S>
impl<S: Clone> Clone for GlAttributes<S>
source§fn clone(&self) -> GlAttributes<S>
fn clone(&self) -> GlAttributes<S>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more