#[repr(C)]
pub struct Isometry2 { pub translation: Vec2, pub rotation: Rotor2, }
Expand description

An Isometry, aka a “rigid body transformation”.

Defined as the combination of a rotation and then a translation.

You may want to us this type over the corresponding type of homogeneous transformation matrix because it will be faster in most operations, especially composition and inverse.

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§translation: Vec2§rotation: Rotor2

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impl Isometry2

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pub const fn new(translation: Vec2, rotation: Rotor2) -> Self

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pub fn identity() -> Self

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pub fn prepend_rotation(&mut self, rotor: Rotor2)

Add a rotation before this isometry.

This means the rotation will only affect the rotational part of this isometry, not the translational part.

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pub fn append_rotation(&mut self, rotor: Rotor2)

Add a rotation after this isometry.

This means the rotation will affect both the rotational and translational parts of this isometry, since it is being applied ‘after’ this isometry’s translational part.

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pub fn prepend_translation(&mut self, translation: Vec2)

Add a translation before this isometry.

Doing so will mean that the translation being added will get transformed by this isometry’s rotational part.

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pub fn append_translation(&mut self, translation: Vec2)

Add a translation after this isometry.

Doing so will mean that the translation being added will not transformed by this isometry’s rotational part.

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pub fn prepend_isometry(&mut self, other: Self)

Prepend transformation by another isometry.

This means that the transformation being applied will take place before this isometry, i.e. both its translation and rotation will be rotated by this isometry’s rotational part.

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pub fn append_isometry(&mut self, other: Self)

Append transformation by another isometry.

This means that the transformation being applied will take place after this isometry, i.e. this isometry’s translation and rotation will be rotated by the other isometry’s rotational part.

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pub fn inverse(&mut self)

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pub fn inversed(self) -> Self

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pub fn transform_vec(&self, vec: Vec2) -> Vec2

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pub fn into_homogeneous_matrix(self) -> Mat3

Trait Implementations§

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impl Add for Isometry2

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type Output = Isometry2

The resulting type after applying the + operator.
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fn add(self, other: Isometry2) -> Isometry2

Performs the + operation. Read more
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impl Clone for Isometry2

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fn clone(&self) -> Isometry2

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Isometry2

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Isometry2

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Mul<Isometry2> for Rotor2

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type Output = Isometry2

The resulting type after applying the * operator.
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fn mul(self, iso: Isometry2) -> Isometry2

Performs the * operation. Read more
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impl Mul<Rotor2> for Isometry2

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type Output = Isometry2

The resulting type after applying the * operator.
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fn mul(self, rotor: Rotor2) -> Isometry2

Performs the * operation. Read more
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impl Mul<Vec2> for Isometry2

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type Output = Vec2

The resulting type after applying the * operator.
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fn mul(self, vec: Vec2) -> Vec2

Performs the * operation. Read more
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impl Mul<f32> for Isometry2

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type Output = Isometry2

The resulting type after applying the * operator.
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fn mul(self, scalar: f32) -> Isometry2

Performs the * operation. Read more
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impl Mul for Isometry2

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type Output = Isometry2

The resulting type after applying the * operator.
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fn mul(self, base: Isometry2) -> Isometry2

Performs the * operation. Read more
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impl PartialEq for Isometry2

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fn eq(&self, other: &Isometry2) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Isometry2

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impl StructuralPartialEq for Isometry2

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.